robert | September 9, 2014 ‐ No Comments
- show how stories can be told with audience participation
- develop creative muscles so that it becomes easier to include participation from the beginning.
We tested the cards in the office and then play tested twice – once at the Interactive Narratives meetup group and then again at Learn Do Share.
In an interesting development to the card game we added sensor cards to represent real-world inputs that could be used as game mechanics for the participatory experience.
- Divide cards into two or three decks:
- characteristics, tropes and optionally sensors
- Draw two cards from each deck and leave face down
- Grab a story from http://ineedaprompt.com
- Start the clock and turn over the cards! Now create a participatory experience that tells the story from (2) using the cards from (1)
- After time has expired, player(s) reveals the experience
i. Use the card mat on slide 12 as a prompt for structured answers
ii. Suggested time limits
- Solo – 3 mins
- Team that knows each other and knows transmedia storytelling – 8 mins
- All other teams – 25 mins
iii. Check out the Transmedia Playbook if you’re unsure what any of this about! http://www.slideshare.net/tstoryteller/playbook-online-v10
robert | September 3, 2014 ‐ No Comments
Presentation given by Robert Pratten (@robpratten) to the Alternate Reality Games conference (ARGFest) in Portland, OR.
robert | August 27, 2014 ‐ No Comments
Interviewed by @robpratten
robert | August 22, 2014 ‐ No Comments
The SXSW Panel Picker 2015 is now open! Here’s our pick of the transmedia panels. We’re bunched them into
Ok, this is one of our panels. Nataly Rios and Alison Norrington reveal the secrets behind The Chatfield hotel. We’ll discuss the opportunities that transmedia offers for the publishing industry:
- Creating worlds filled with characters and storylines that coexisting on different platforms
- Integrating books, webseries, blogging, social media and interactive games
- How brands and sponsors can be incorporated into transmedia projects to boost audience engagement.
Brand Cinema panel will discuss the challenges that brands face in the digital and interactive worlds:
- The possibilities that digital platforms provide for creating entertainment narratives and immersive experiences.
- Innovation is the way to stand out, but how can brands use digital networks to create new and exciting content and products?
This is another one of our panels. Belen Santa Olalla, Robert Pratten and Purificación González from Canal+ discuss the production and creation of 19reinos, the transmedia project that promoted the launch of season 4 of Game of Thrones in Spain:
- Spain was converted into a battlefield through a massive referral twitter game, complemented by a webseries, live events, location based quests and social media activities.
- Break down the creative process of an ambitious transmedia project.
Discuss about how to design big immersive experiences that captivate and engage audiences.
Pemberley Digital will discuss their reinvention of classic stories:
- Discuss the use of interactivity to engage with young audiences.
- Use social platforms like Youtube, blogs, Facebook and Twitter to bring the characters to life.
- Discuss the creation of multiplatform content and how pre-scripted and real-time narratives can coexist in an effective way.
Nolan Funk and Máté Bede-Fazekas will discuss their experience and screen their interactive film ‘Two Strangers on a bar’:
- Interactive film in which the audience will be able to use their phones to affect the plot and impulse the encounter of the two characters
- Reflection about the intersection of interactivity and filmmaking
- Discuss the different opportunities that interactive filmmakers have nowadays.
Watch here the interactive trailer of ‘Two Strangers on a bar’: http://in.fm/v/ab?vid=V1kwGz
This panel discusses Banshee, the first transmedia project for Cinemax:
- TV series in which each episode has its own comic book that can be used to discover characters’ back-stories and unlock online content
- The use of Vine platform to provide a glance to the characters’s lives, reflections and conflicts
- Discuss new ways of engaging viewers by using technology and digital social platforms.
The awesome guys at http://www.spektor.nl/ discuss the immersive experience of Swartzshield:
- Interactive project that takes the audience into the world of hacking and Internet freedom
- Create awareness and consciousness about privacy and corruption
- Discuss how gaming can be used to create a greater impact in audiences and to better explain social issues.
Carnegie Mellon University discusses their experimental media class:
- How can interactivity and transmedia projects ‘spark inquiry’ and provoke interest in social problems?
- Discuss how to explore sensitive issues by making use of interactive media.
Rattapallax will discuss their interactive comic book:
- The project combines a graphic novel and augmented reality to address issues of gender-based violence
- Discuss the use technology and art to initiate social change.
robert | August 13, 2014 ‐ No Comments
Writer/creator Leonie Reynolds talks about the creative, production and operational processes behind her 2hr pervasive game Frequency.
Interviewed by @robpratten
robert | August 12, 2014 ‐ No Comments
This demo shows Conducttr controls the journey through an Issuu ebook. The ebook is a regular PDF uploaded to Issuu and made Unlisted.
A link to the book is then embedded in Conducttr widget which works with the Issuu API to control what happens on each page turn.
Come check us out the SkunkWrx at the Conducttr Conference
Behind the magic: The NFC sticker behind the card is written to with the word of the Conducttr trigger matchphrase.
robert | August 11, 2014 ‐ No Comments
This is the presentation we gave at ARGFest in Portland, 2014.
Belen Santa-Olalla | August 6, 2014 ‐ No Comments
robert | July 25, 2014 ‐ No Comments
If you have then checkout SkunkWrx - part of the new Creative Hub at Conducttr. Lauching today you’ll find the first of what we intend to be many useful examples with open source code available at GitHub.
Check out this interactive YouTube experience that uses phone calls and SMS to sync and switch videos based on choices you make on your mobile while you watch.
Our philosophy has always been to free creative minds to do what they do best – create – and not worry about the technology. With the SkunkWrx code snippets and Conducttr you can separate coding activity from the code-less Conducttr tasks. This means writers & experience designers (in our terminology we call everyone “authors”) can develop, implement, playtest, and refine amazing multiplatform experiences without becoming master coders.
Check out this video that uses bluetooth beacon proximity to trigger Conducttr and have Conducttr change the color of the Philips Hue lightbulb. The code of this Android app is at GutHub and at SkunkWrx.
Please don’t hesitate to come discuss and debate your creative ideas with us at the Community!
robert | June 27, 2014 ‐ No Comments
We’re delighted to release the first version of what we plan to be an ongoing work – the Transmedia Playbook.
The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.
Please help us by sending ideas and examples so that we might update it!