robert | September 17, 2014 ‐ No Comments
At the time of recording the project is funded to $34,000 of it’s $40,000 goal on Kickstarter https://www.kickstarter.com/projects/division66/the-black-watchmen-game-and-comic-book
robert | September 12, 2014 ‐ No Comments
Congestion causes problems from damage to the environment to deaths from accidents and from ambulances not being able to make it through. For Learn Do Share in London we created simple demo to show how someone might generate conversation around the topic.
Imagine a Scalextric track in high street windows across the city where the drivers of the toy cars came alive on Twitter. The drivers tweet their fictional, dramatized journeys from home to work and reveal the perils of congestion. Using Conducttr, the toy drivers can respond to audience tweets and can change their replies and daily broadcasts based on real traffic flow, weather, air quality and any other real-world inputs.
In the demo we created, every tweet received by the driver caused the car to loop once around the track.
Prep the controller
We used an Arduino controller with a GSM Shield to get Internet access. Optionally an LED was added that stays red while trying to establish a data connection and turns off once connected. We found that it could sometimes take ages to establish a connection. We used the bluevia SIM that came with the shield and also tested with a Tesco mobile SIM which worked fine too.
The Arduino sketch rotates the servo to a “go” position to move the car and then back to a “stop” position to stop it. The length of time in the “go” position determines how far the car travels around the track. With a little trial-and-error we got the delay right for a full lap but found it had to be tweaked with each assembly because of friction between the car and track which varied the distance covered.
Please find below the circuit diagrams for the Arduino and you can find the code and further discussion at the Conducttr SkunkWrx.
robert | September 9, 2014 ‐ No Comments
- show how stories can be told with audience participation
- develop creative muscles so that it becomes easier to include participation from the beginning.
We tested the cards in the office and then play tested twice – once at the Interactive Narratives meetup group and then again at Learn Do Share.
In an interesting development to the card game we added sensor cards to represent real-world inputs that could be used as game mechanics for the participatory experience.
- Divide cards into two or three decks:
- characteristics, tropes and optionally sensors
- Draw two cards from each deck and leave face down
- Grab a story from http://ineedaprompt.com
- Start the clock and turn over the cards! Now create a participatory experience that tells the story from (2) using the cards from (1)
- After time has expired, player(s) reveals the experience
i. Use the card mat on slide 12 as a prompt for structured answers
ii. Suggested time limits
- Solo – 3 mins
- Team that knows each other and knows transmedia storytelling – 8 mins
- All other teams – 25 mins
iii. Check out the Transmedia Playbook if you’re unsure what any of this about! http://www.slideshare.net/tstoryteller/playbook-online-v10
robert | September 3, 2014 ‐ No Comments
Presentation given by Robert Pratten (@robpratten) to the Alternate Reality Games conference (ARGFest) in Portland, OR.
robert | August 27, 2014 ‐ No Comments
Interviewed by @robpratten
robert | August 22, 2014 ‐ No Comments
The SXSW Panel Picker 2015 is now open! Here’s our pick of the transmedia panels. We’re bunched them into
Ok, this is one of our panels. Nataly Rios and Alison Norrington reveal the secrets behind The Chatfield hotel. We’ll discuss the opportunities that transmedia offers for the publishing industry:
- Creating worlds filled with characters and storylines that coexisting on different platforms
- Integrating books, webseries, blogging, social media and interactive games
- How brands and sponsors can be incorporated into transmedia projects to boost audience engagement.
Brand Cinema panel will discuss the challenges that brands face in the digital and interactive worlds:
- The possibilities that digital platforms provide for creating entertainment narratives and immersive experiences.
- Innovation is the way to stand out, but how can brands use digital networks to create new and exciting content and products?
This is another one of our panels. Belen Santa Olalla, Robert Pratten and Purificación González from Canal+ discuss the production and creation of 19reinos, the transmedia project that promoted the launch of season 4 of Game of Thrones in Spain:
- Spain was converted into a battlefield through a massive referral twitter game, complemented by a webseries, live events, location based quests and social media activities.
- Break down the creative process of an ambitious transmedia project.
Discuss about how to design big immersive experiences that captivate and engage audiences.
Pemberley Digital will discuss their reinvention of classic stories:
- Discuss the use of interactivity to engage with young audiences.
- Use social platforms like Youtube, blogs, Facebook and Twitter to bring the characters to life.
- Discuss the creation of multiplatform content and how pre-scripted and real-time narratives can coexist in an effective way.
Nolan Funk and Máté Bede-Fazekas will discuss their experience and screen their interactive film ‘Two Strangers on a bar’:
- Interactive film in which the audience will be able to use their phones to affect the plot and impulse the encounter of the two characters
- Reflection about the intersection of interactivity and filmmaking
- Discuss the different opportunities that interactive filmmakers have nowadays.
Watch here the interactive trailer of ‘Two Strangers on a bar’: http://in.fm/v/ab?vid=V1kwGz
This panel discusses Banshee, the first transmedia project for Cinemax:
- TV series in which each episode has its own comic book that can be used to discover characters’ back-stories and unlock online content
- The use of Vine platform to provide a glance to the characters’s lives, reflections and conflicts
- Discuss new ways of engaging viewers by using technology and digital social platforms.
The awesome guys at http://www.spektor.nl/ discuss the immersive experience of Swartzshield:
- Interactive project that takes the audience into the world of hacking and Internet freedom
- Create awareness and consciousness about privacy and corruption
- Discuss how gaming can be used to create a greater impact in audiences and to better explain social issues.
Carnegie Mellon University discusses their experimental media class:
- How can interactivity and transmedia projects ‘spark inquiry’ and provoke interest in social problems?
- Discuss how to explore sensitive issues by making use of interactive media.
Rattapallax will discuss their interactive comic book:
- The project combines a graphic novel and augmented reality to address issues of gender-based violence
- Discuss the use technology and art to initiate social change.
robert | August 13, 2014 ‐ No Comments
Writer/creator Leonie Reynolds talks about the creative, production and operational processes behind her 2hr pervasive game Frequency.
Interviewed by @robpratten
robert | August 12, 2014 ‐ No Comments
This demo shows Conducttr controls the journey through an Issuu ebook. The ebook is a regular PDF uploaded to Issuu and made Unlisted.
A link to the book is then embedded in Conducttr widget which works with the Issuu API to control what happens on each page turn.
Come check us out the SkunkWrx at the Conducttr Conference
Behind the magic: The NFC sticker behind the card is written to with the word of the Conducttr trigger matchphrase.
robert | August 11, 2014 ‐ No Comments
This is the presentation we gave at ARGFest in Portland, 2014.
Belen Santa-Olalla | August 6, 2014 ‐ No Comments