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» 2016 » February

Connected Museums and Connected Learning

robert | February 7, 2016  ‐  No Comments

connected learning

The presentation below was originally given as a keynote in Taiwwan to the Chinese Association of Museums.

Our belief is that the technology like Conducttr can create “intelligent interpretation” – personalized connected experiences that see the museum as part of a deeper ecosystem that includes informal and formal learning.

In the diagram presented here, a cloud-based intelligence understands the learner’s current interest and tailors physical and digital environments to suit.

Note that a common problem for major museums is traffic flow. That is, most visitors want to see the museum’s top attraction. Using Conducttr connected to traffic sensors, guides and screens can be adapted and tweaks to direct visitors to less busy parts of the musuem.

Serious Games about Cyber Warfare

robert | February 4, 2016  ‐  No Comments

cyberwarfare

We started work today with Al Jazeera on a serious game about cyber warfare. The work is for the People and Power programme and will leverage existing video footage taken in the Middle East and Europe.

In the game, players assume the role of an investigative journalist creating a report for Al Jazeera. They must manage a travel budget and pending deadline to complete the assignment without getting hacked themselves.

The immersive experience will run across our Communicator web app, social media and email.