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Future Storyworlds

robert | July 21, 2013  ‐  1 Comment

21-07-2013 08-11-22

On Tuesday, I’ll be speaking about blending reality and fiction at a conference for Digital Research in the Humanities & Arts.

Our goal with Conducttr is make it possible for audiences to lead many parallel lives – one real and many fictional; lives that they create in their imagination.

When we read a book our imaginations transport us to new places and our body reacts as though these fictional experiences were real – change of breath, heartbeat, temperature and so on. But when we put down the book, real world stimulus overpowers the imagination and we return to reality.

What if we could change the real world so that it mirrored our imaginations?

What if we could take input from the audience, and from the real world, and use interactive storytelling to change reality?

Perception is reality. Therefore by changing perception – by spoofing interactions from fictional entities that exist only in the imagination – we can change reality. At least the reality as held in the mind of our audience.

This is our vision for Conducttr.

 

Transmedia Podcast – Choose Your Own Documentary

robert | July 9, 2013  ‐  No Comments

DVInspired by the Choose Your Own Adventure phenomenon of the 1980’s, Choose Your Own Documentary tells the true story of the discovery of a long-forgotten diary and the attempts to unravel its many mysteries. Part film documentary and part spoken word, it’s a unique and compelling interactive experience in which the audience play the most important role. Check out: http://www.chooseyourowndocumentary.com/

Download and Subscribe HERE or via iTunes

El actor y la narración transmedia. Parte 2

Belen Santa-Olalla | July 7, 2013  ‐  No Comments

Este es el segundo post que reflexiona sobre el actor y las narraciones transmedia. Identificaremos algunas relaciones básicas que el actor establece con elementos de la historia y algunas habilidades específicas y técnicas recomendables para dichas relaciones.

La interacción lo cambia todo

Igual que el medio afecta a la manera de interpretar del actor (actuar ante la cámara versus actuar en un auditorio), el factor que más influye en la manera de interpretar en un proyecto transmedia es el grado de interacción con el público y cómo esta afecta al desarrollo de la historia. La interacción directa del actor con el espectador no es nada nuevo, y muchas veces se ha roto la cuarta pared en la historia del teatro para desafiar las convenciones y comenzar una conversación con el espectador. Sin embargo, el actor – al igual que los demás creadores de la experiencia- debe tener muy claros algunos factores antes de traspasar esa pared transparente, para darle consistencia y sentido a la interacción […]

[Puedes leer este post completo en www.universotransmedia.com]

 

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Acting and Transmedia. Part 2

Belen Santa-Olalla | July 5, 2013  ‐  No Comments

This is the second blog post looking at acting and transmedia. It identifies several key relationships the actor has with the story and particular skills she is advised to develop.

Interaction changes everything

In the same way that format affects acting (screen acting vs. stage acting), the most relevant factor influencing acting in a transmedia project is the degree of audience interaction and how it affects the story. Actors interacting with their audience is nothing new, many times the forth wall has being destroyed in theatre history in order to defy conventions and to hold a conversation with the audience. However, the actors – as stewards of the live experience – must be aware of many factors before breaking that invisible wall to ensure the interaction is consistent and meaningful:

 

  • What project goals are we trying to accomplish with this audience interaction?
  • What interaction do we want from the audience? Are we rewarding this response?
  • What interaction do we not want from the audience? Are we going to dissuade that response?
  • Do we want the audience to do something specific?
  • If the interaction is not what we expected, how are we going to steer it back on track?
  • How are we going to finish that interaction?
  • How do we set up clear limits  for moments of interaction and for moments of non-interaction for the audience?

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